Client Side:
Setters:
setPlayerTalent(int: talent_id, bool: toggle); - example: setPlayerTalent(TALENT_THROPHY, true);
setPlayerMana(int: heroId, int: mana);
setPlayerMaxMana(int: heroId, int: max_mana);
Getters:
getPlayerTalent(int: talend_id); returns bool true/false
getPlayerMana() returns player mana
getPlayerMaxMana() returns player max mana
Setters:
setPlayerTalent(int: talent_id, bool: toggle); - example: setPlayerTalent(TALENT_THROPHY, true);
setPlayerMana(int: heroId, int: mana);
setPlayerMaxMana(int: heroId, int: max_mana);
Getters:
getPlayerTalent(int: talend_id); returns bool true/false
getPlayerMana() returns player mana
getPlayerMaxMana() returns player max mana
![[Image: pjDBIfE.gif]](https://i.imgur.com/pjDBIfE.gif)