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G2O Gothic 2 Online (0.1.7) - Release
[Image: black-logo.png]

Hi, we've recently had a lot of good news for you. This time will not be different!
We are approaching the point in the history of Gothic Online in which we will be a little satisfied with the results.
We are aware of annoying problems, but today we can state with full awareness.
Our work paid off. By not extending, unnecessarily, repaired and corrected gameplay elements:

New server-files: DOWNLOAD



[FIXED] Position interpolation (Previously, there was a problem with undoing player position when there were more than 70 people on the server)
[FIXED] The most common cause of unexpected crashes (probably)
[FIXED] ItemsGround (previously they were not created sometimes)
[FIXED] Problem with unexpected starting turning animation
[FIXED] Fighting animations (now they're much more smooth)
[FIXED] error squirrel function (previously it wasn't printing message in console under tilde)
[FIXED] getPlayerScale (client-side, previously it was returning integer value instead of floating point)
[FIXED] Spawning nameless hero on 0,0,0 position when another player used mob
[FIXED] Console isn't scale after change resolution
[UPDATED] httpLib (this can solve problem with "Cannot connect to http server!")
[ADDED] Full combos sync
[ADDED] New client-side class for line3d drawing:
Line3d(float x1, float y1, float z1, float x2, float y2, float z2)
bool Line3d.visible
Line3d.setBegin(float x, float y, float z)
Line3d.setEnd(float x, float y, float z)
Line3d.setColor(int r, int g, int b)
table {x, y, z} Line3d.getBegin()
table {x, y, z} Line3d.getEnd()
table {r, g, b} Line3d.getColor()
[ADDED]New client-side class for line2d drawing:
Line2d(int x1, int y1, int x2, int y2)
bool Line2d.visible
Line2d.setBegin(int x, int y)
Line2d.setEnd(int x, int y)
Line2d.setColor(int r, int g, int b)
table {x, y} Line2d.getBegin()
table {x, y} Line2d.getEnd()
table {r, g, b} Line2d.getColor()
[ADDED] New client-side class for item rendering:
ItemRender(int x, int y, int width, int height, string itemInstance)
ItemRender.setPosition(int x, int y)
ItemRender.setPositionPx(int x, int y)
ItemRender.setSize(int width, int height)
ItemRender.setSizePx(int width, int height)
table {x, y} ItemRender.getPosition()
table {x, y} ItemRender.getPositionPx()
table {width, height} ItemRender.getSize()
table {width, height} ItemRender.getSizePx()
int ItemRender.rotX
int ItemRender.rotY
int ItemRender.rotZ
int ItemRender.zbias
int ItemRender.lightingswell
int ItemRender.visible
[ADDED] New server-side function:
equipSpell(int pid, int itemId[, int slot])

You will probably hear about us again soon!
G2O Team

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